![]() ![]() He will do this attack 3 times before landing on his previous position. Terror Man's last attack is Web Bungee, where he will jump so high, he goes offscreen, before coming back down on the player's position while upside down and attached to a web. They act the same as when they were encountered in the stage and won't go away until destroyed. Terror Man can also summon two explosive spider enemies to fall down from the two holes. They are fired at the same areas in front of Terror Man every time. He can also jump straight up and fire three 3 spines diagonally downwards while descending. He can shoot two spines forward, twice, while on the ground, with noticeable delay between each firing. His primary attacks consist of using Terror Spines, which are shot out of his arms. His only method of movement is to jump in the general direction of the player. Terror Man's arena is normal except for the two open holes at the very top. Terror Man is arguably the easiest of the traditional set. Charade Clone is needed to get the 1-UP without taking damage/dying. 3rd 1-UP: During the climb up after the main checkpoint room, this pickup will be positioned on top of spikes.Easy to drop right into, but collecting it will summon two Astro Zombiegs on both sides to attack. 2nd 1-UP: Found in the room introducing Astro Zombiegs.A 4-tile pit is the only thing separating you from it. 1st 1-UP: Found at the end of the second room. ![]() A high jump/wall climb is needed to reach it. E-Tank: Found at the end of the first room with vultures.The final section is a slow autoscroller, and a deteriorating Gamma from Mega Man 3 can be seen in the background. The player must defeat the midboss about 2-3 times before they can exit the maze. Taking this path will net the player a green checkmark, signifying that progress is being made. Once it is defeated, it will retreat through one of the paths. Once the player waits around for a bit, the stage's midboss, a floating one-eyed snake, appears and attacks. After this, the player enters a maze where blindly taking any path gives a red X. Players can't destroy it they must get out of its way by hiding or climbing ladders. It appears to be a cracked Wily Machine 4 repurposed for this hazard. Once the player climbs out of the dungeon, there is a jumpscare trap that rushes from left to right, with a large ! acting as an indicator. They rise up from junk in the ground and disintegrate as they get shot down. ![]() After this, the player encounters Astro Zombiegs from Mega Man 7. Just before the spike walls can fully close in, the floor explodes and allows the player to continue. They shoot out spikes that blink red, though they can be destroyed by certain projectiles. After a set of spider enemies, the player enters a dungeon that contains mothing but two spike walls that slowly close in. This stage primarily carries over enemies from both Crypt Man's Stage and Boom Man's Stage, such as the bomb-dropping vultures, the TNTs, the spider enemies, and the large Cerberus enemies. It takes place in a junkyard at night and contains many spooky elements (such as unknown robot-giants roaming around in the background. Terror Man's Stage is one of the 4 traditional Fusion stages. His stage can be accessed by defeating a boss in a cardinal direction (such as Boom Man) last. Terror Man is one of the 4 traditional Fusion Masters created from Boom Man fusing with Crypt Man. Public outcry led to him eventually being put down. Terror Man eventually became too violent for his own good and, after carelessly mistaking a human for a robot, ended up critically wounding said human. Robots and humans who entered his vicinity were subjected to cruel mind games and near fatal encounters before being violently ejected from the junkyard. After years of this same scenario, he started to see himself as a monster and thus began playing the part. Unfortunately, his appearance proved to be a bit too effective, as any intruder, both robotic and human, immediately fled from his presence, screaming. Though designed to be intimidating, he was actually quite the gentleman early in his career. Terror Man was essentially a junkyard dog. ![]()
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